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May 01, 2026
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2024-2025 Undergraduate Catalog [ARCHIVED CATALOG]
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GAM 31000 - Scripting for Games 3 Credit Hour(s) This course will introduce the basics of scripting within industry standard game engines. By the end of the course, students will have a knowledge how modern game engines function, and how to develop basic gameplay. Students will learn to prototype games quickly and how to communicate effectively with programmers. Repeatable: May be repeated for a maximum of 6 credit hours. Prerequisite(s): AAD 11000 ; GAM 10000 . Offered: Fall/Spring. Notes: This class may require the use of a virtual reality headset identified by the instructor.
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